OLL Algorithms

Every algorithm for all 57 last-layer orientation cases, ranked by how often top solvers actually use them.

What makes this database different

Pro usage counts how often an algorithm appears in reconstructed solves by the world's fastest cubers, drawn from reco.nz and CubeRoot. Alongside it sits each algorithm's community vote count from SpeedCubeDB, so you can see where the crowd and the pros disagree.

A history graph traces each algorithm's popularity over time - the share of that year's solves that used it, rising as it catches on or fading as cubers move to something faster.

A method bar splits those uses by how people solve: CFOP is the grey baseline, and a fat coloured slice means ZB, ZZ or one-handed solvers favour the algorithm more than mainstream CFOP does.

  • ZB
  • ZZ
  • One-handed
  • CFOP baseline

And because plenty of OLL algorithms quietly do more than orient, a tech bar shows what each one left behind: a normal PLL, corners already permuted (COLL), or the whole last layer solved.

Alg lists repeat themselves: the same turns show up reordered, behind a different alignment, or just spelled a different way - a slice M written as r'R , a wide l written as x'R . Those all move the cube through exactly the same states, so we fold them into one row and add up their votes.

OLL 12, written 12 ways
y'M' R'U'RU'R'U2R U'M
37
y'rR' R'U'RU'R'U2R U'Rr'
+ 10
y'rR' R'U'RU'R'U2R U'r'R
+ 9
y'M' R'U'RU'R'U2R U'Rr'
+ 7
y'M' R'U'RU'R'U2R U'r'R
+ 3
y'R2rU'R U'R'U2R U'Rr'
+ 1
y'R2rU'R U'R'U2R U'M
+ 1
y'rR' R'U'RU'R'U2R U'M
+ 1
y'LR2F' RF'R' F2RF'L'R
+ 1
y'R'M'U'R U'R'U2R U'Rr'
+ 0
U'R'M' U'RU'R' U2 RU'r' R
+ 0
R'M'U'R U'R'U2R U'M
+ 0
y'M' R'U'RU'R'U2R U'M Ă—12
= 70

Mirrors are the exception: a left-handed version keeps its own row, because doing an algorithm on the other side is a genuinely different thing to learn.

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Grouping gives an algorithm a shape you can picture instead of a string you have to spell, and it exposes the family resemblances: algorithms built from the same trigger carry the same colour, so the one you already know gives you a head start on the next. The Rightie RUR'U' gets one colour, the sledgehammer R'FRF' another. Hover any box for its name.

RUR'URU2R'
One trigger, whole: the Sune, not seven loose turns.
F' rUR'U' r'FR
A wide Rightie sitting inside a wider frame.
FRU'R'U'RUR'F'
A long conjugate: set up, one turn, undo - shaded deepest at the turn it set up for.

Cubers have always marked triggers by hand, in parentheses: F (R U R' U') (R U R' U') F'. The boxes are that convention drawn instead of typed, and they are worked out from the moves themselves rather than stored per algorithm - so every algorithm in the database has them, including the ones nobody ever bracketed.

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OLL Overview most-used algorithms for every case

All Edges Oriented Correctly
#26 Antisune 1/54
45%
U 31%
U2 21%
All 74 algs
#27 Sune 1/54
85%
U' 12%
All 66 algs
U 58%
30%
All 57 algs
#22 Pi-Shape 1/54
92%
All 117 algs
#24 Hammerhead 1/54
73%
U2 22%
All 175 algs
#25 L-Shape 1/54
U 63%
14%
All 146 algs
#23 U-Shape 1/54
46%
U2 44%
All 162 algs
T-Shapes
#33 Key 1/54
96%
All 12 algs
#45 T-Shape 1/54
92%
All 16 algs
Squares
#05 Lefty Square 1/54
U2 51%
48%
All 16 algs
#06 Righty Square 1/54
97%
All 18 algs
C-Shapes
#34 City 1/54
U2 31%
U2 27%
U2 11%
All 56 algs
96%
All 23 algs
W-Shapes
#36 Sea Mew 1/54
U2 88%
All 33 algs
#38 Mario 1/54
99%
All 20 algs
Corners Correct, Edges Flipped
#28 Stealth 1/54
88%
All 35 algs
#57 H-Shape 1/108
98%
All 19 algs
P-Shapes
#31 Couch 1/54
98%
All 21 algs
#32 Anti-Couch 1/54
49%
24%
U2 14%
All 44 algs
#43 Anti-P 1/54
U 89%
All 21 algs
#44 P-Shape 1/54
U2 73%
25%
All 14 algs
I-Shapes
#51 Bottlecap 1/54
U2 59%
25%
All 16 algs
#56 Streetlights 1/108
70%
17%
All 29 algs
#52 Rice Cooker 1/54
34%
U2 25%
13%
All 38 algs
#55 Highway 1/108
U 63%
U 23%
All 20 algs
Fish-Shapes
#09 Kite 1/54
U 89%
All 22 algs
#10 Anti-Kite 1/54
74%
11%
All 29 algs
#35 Fish Salad 1/54
95%
All 18 algs
#37 Mounted Fish 1/54
65%
32%
All 20 algs
Knight Move Shapes
#13 Gun 1/54
30%
26%
20%
All 22 algs
#14 Anti-Gun 1/54
78%
14%
All 22 algs
#15 Squeegee 1/54
64%
U2 33%
All 25 algs
#16 Anti-Squeegee 1/54
98%
All 16 algs
Awkward Shapes
U 65%
20%
All 36 algs
U2 39%
U2 15%
U' 11%
All 48 algs
#41 Awkward Fish 1/54
U2 91%
All 29 algs
58%
17%
All 43 algs
L-Shapes
#48 Breakneck 1/54
100%
All 11 algs
28%
U' 24%
19%
All 27 algs
U2 67%
29%
All 21 algs
57%
U2 38%
All 14 algs
#53 Frying Pan 1/54
U 37%
U2 32%
26%
All 32 algs
U' 55%
45%
All 13 algs
Lightning Bolts
#07 Fat Sune 1/54
98%
All 12 algs
#08 Fat Antisune 1/54
61%
U2 37%
All 12 algs
#11 Downstairs 1/54
92%
All 28 algs
#12 Upstairs 1/54
U' 82%
U 11%
All 40 algs
#39 Fung 1/54
U 56%
U' 27%
All 32 algs
#40 Anti-Fung 1/54
U 96%
All 16 algs
No Edges Flipped Correctly
#01 Runway 1/108
91%
All 16 algs
#02 Zamboni 1/54
48%
U' 30%
All 33 algs
#03 Anti-Mouse 1/54
U' 62%
23%
All 24 algs
#04 Mouse 1/54
U' 38%
U 14%
14%
All 32 algs
#18 Crown 1/54
38%
U 35%
All 41 algs
#19 Bunny 1/54
77%
14%
All 25 algs
#17 Slash 1/54
71%
U2 11%
All 25 algs
#20 Checkers 1/216
50%
30%
10%
All 33 algs

Algorithms last updated