Credits
SpeedcubeQuest stands on data and tools created by the wider cubing community. Huge thanks to the people and projects below - and to the many cubers and reconstructors whose work feeds these sources.
Algorithms & case data
- SpeedCubeDB by Gil Zussman
Community-voted algorithm database. We show its votes next to our own usage and consensus metrics.
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The F2L case taxonomy and two-letter case codes our F2L database is built on.
- Community contributors by the cubing community
Named contributors to the algorithm lists and case models used across our databases. Some names maintain a source, while others contributed specific cases or recommendations.
- 2x2, including CLL, EG-1, EG-2, LEG-1, TCLL, PBL, TEG, LS, CBL, FH, TLS, Fake Bar, and BTOL: Will Callan, Antonie Paterakis, Jacob Mcgruddy, Elias Malomgré, Jack Pan, Charles Jerome, Advay Sant, Ram Thakkar, Vilius Ribinskas, Owen Widdis, Luke Van Laningham, Christopher Chi, Thibaud Ou, Steven Lai (Yan-Hung Lai), Kael Hitchcock, Zayn Khanani, Yuki Gao, Roman Rudakov, Nicholas Mouratidis, Tan Kyle Xuan, Emanuel Schelin, Rowan Stough, Sophie Nasol, Chris Olson, Nigel, Joshua, John-Paul, Daniel, Ray, Twoface, Pin, Stollery, and Skewpi
- 3x3, including ZBLL, OLLCP, VLS, WV, and 1LLL: Juju, Rob Yau, Jay, Cale Schoon, Jabari Nuruddin, and Roman Rudakov
- Roux CMLL, second block, and EOLR: Kian Mansour and Antonio Kam
- F2L, 2x2, big cubes, Megaminx, Pyraminx, Square-1, and Skewb: Andy Klise and Feliks Zemdegs
- Pyraminx L5E, KL5E, BL5E, and Top First: the contributors to the community Pyraminx sheet
- Square-1 OBL prediction: Dylan Vaskevicius
Solve reconstructions
- reco.nz by its reconstructors
Hand-built reconstructions of elite competition solves, which we aggregate to show which algorithms top cubers actually use.
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For years the community's reconstruction database, and the archive several later ones grew out of. The site is no longer online; we hold 3,006 of its reconstructions, recovered from the Internet Archive, covering events the other libraries barely touch.
The reconstructors
Nearly every algorithm-usage number on this site traces back to someone sitting down with a video and writing out the moves. These are the ten people who have done the most of it in the libraries we draw on.
- 1 Stewy 7,065
- 2 Brest 5,469
- 3 Ruimin Yan (颜瑞民) 2,209
- 4 yomie 1,036
- 5 Stuart Clark 274
- 6 Chris Dickson 219
- 7 BlueAcidball 212
- 8 eff 198
- 9 Hagen Seah 186
- 10 RedstoneTim 182
Video tutorials
- J Perm by Dylan Wang
Full-set OLL and PLL tutorials. The algorithm database links each alg he teaches straight to the moment it comes up in his video.
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Full-set OLL and PLL tutorials, timestamped case by case on cube.academy. The algorithm database links each alg he teaches to the right moment in his video.
Open source
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The cube model, solver, and TwistyPlayer 3D rendering that power the interactive cubes throughout the app.
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Draws the flat cube sticker diagrams used for the OLL, PLL, F2L, and beginner-guide images.
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The WebGL engine that renders the 3D cubes on screen.
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The framework the entire app is built with.
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The styling system behind the app's look and layout.
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The accessible buttons, menus, dialogs, and other UI building blocks.
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Fetches and caches your solves, stats, and other data behind the scenes.
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Draws the graphs on the statistics pages.
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The icon set used throughout the interface.
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Connects to GAN smart cubes over Web Bluetooth for live move tracking.
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Handles accounts, sign-in, and syncing your data across devices.
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Renders the preview images that show when you share a link.
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The typefaces used across the app.
Thanks
And a big thank-you to the internal testers who try things early, break them, and tell me what's wrong: Anton, Axel, Essi, Gun, Julian, Linus.