3x3 Beginner Method

How to Solve a Rubik's Cube

The easiest beginner method for the 3x3 Rubik's Cube, teaching you the fundamentals you need to become a speedcuber.

  • 8 steps
  • Only 4 algorithms to memorize
  • Interactive 3D examples

Understanding the cube

Pieces

  • The cube is made up of pieces, not individual stickers.
  • Each piece moves as a unit.
Corner Pieces (8)

Edge Pieces (12)

Center Pieces (6)

Fixed in place. They define each side's color.

Notation

  • Each letter is a 90° clockwise turn
  • Add ' for anti-clockwise
  • Add 2 for a double turn

The ' notation is called prime. U' is spoken as U-prime.

Front (F)
FClockwise
F'Anti-clockwise
F2Double turn
Right (R)
RClockwise
R'Anti-clockwise
R2Double turn
Top (U)
UClockwise
U'Anti-clockwise
U2Double turn
Left (L)
LClockwise
L'Anti-clockwise
L2Double turn

These are the only ones you need to start. See the full notation guide for every face turn and cube rotation.

Let's start solving!

Follow each step in order. Every step builds on the one before it, allthough sometimes you'll get lucky: a piece is already in place, or you skip a step entirely.

Step 1

Make a daisy

Hold the cube with yellow on top. Find a white edge and lift it up next to the yellow center - four petals make a daisy flower.

Repeat 4 times

Checkpoint

This is what your cube should look like before moving on to the next step.

Step 2

Make the white cross

Turn each daisy petal until its side color matches the center below it, then drop it straight down onto the white face. The white cross forms on the bottom.

Repeat 4 times

Checkpoint
Step 3

First Layer Corners

What's an algorithm?

An algorithm is just a sequence of moves done in order. You memorise a few of them to solve the cube. Each step below tells you which one to use and when.

The Rightie Algorithm

R U R' U'

This step uses one algorithm - the Rightie. Watch what repeating it does to the front-right corner:

0x
1x
2x
3x
4x
5x
6x
1x - Moves the corner up or down

One Rightie shuttles the corner between its slot and the top layer.

2x - Rotates the corner one step

Two Righties leave the corner in its slot but twist it a third of a turn.

6x - Changes nothing

Six Righties bring everything back exactly as it started.

How to use it

Position a white corner above the empty front-right corner spot (its slot), between the two matching edge pieces.

White on side

Rightie ×1

White on top

Rightie ×3

White in front

Rightie ×5

Corner in slot

Stuck in the wrong slot? A Rightie pops it back out to the top.

Instead of doing the Rightie 5 times, you can do it in reverse once - U R U' R'!
You can also experiment with doing the Lefty L' U' L U with the slot on the left side instead. It inserts and rotates the corner the opposite direction!
Checkpoint
Step 4

Middle Layer Edges

New move: y (cube rotation)

yRotate clockwise
y'Rotate anti-clockwise

The Reverse Rightie and Lefty

This step uses the Rightie and Lefty from the last step, run backwards.

Reverse RightieU R U' R'
Reverse LeftyU' L' U L

How to use them

1. Align the edge with its matching center and have that side of the cube facing you.

2a. Insert right

If the top color of the edge piece matches the right side of the cube.

2b. Insert left

If the top color of the edge piece matches the left side of the cube.

What to do if the edge is incorrectly oriented?

Sometimes the edge is already in its slot, but flipped the wrong way. Insert a random edge into the slot to bring it out to the top - then put it back in the right way.

Checkpoint

The last layer

Two layers done, one to go.

Step 5

Make the Yellow Cross

The F Rightie Algorithm

FR U R' U'F'

Your cube will be in one of these four states.

Dot

Hold the cube any way and do the algorithm.

L

Hold the two yellow edges at the back and left.

Line

Hold the line going left to right.

Cross

If your cube already looks like this you got lucky!

Checkpoint
Step 6

Finish the Yellow Face

The Sune Algorithm

R U R' U R U2 R'

This algorithm is called the "Sune".It rotates these 3 corners clockwise.

Notice how the white pieces leave and come back. Seeing that makes the algorithm easier to remember.

How to use it

The top face is in one of the states below. Find yours, hold the cube as shown, and do the algorithm - then follow the arrows until the whole top is yellow.

No yellow corners up
Hold the cube so the top-left corner's yellow sticker faces left.
Two yellow corners up
Hold the cube so the top-left corner's yellow sticker faces you.
One yellow corner up
Hold the cube so the yellow corner is at the top left, facing up.
You might have to do this step twice.
Yellow face solved
Checkpoint
Step 7

Place the Corners

The T-Perm Algorithm

R U R' U'R' F R2 U'R' U'R U R' F'

This algorithm is called the "T-Perm". The pieces it swaps trace a T shape.We only utilize the corner swapping aspect of this.

How to use it

  1. 1. Look for two corners showing the same color on the same side, called headlights.

    No headlights? Do the algorithm once from any angle, and you will get headlights on the right.

  2. 2. Hold the headlights on the left and do the algorithm.

How to memorize longer algorithms

  • Memorize it as groups of moves - cubers call these triggers.
  • Practice it on a scrambled cube: the stakes are lower, so you can repeat it over and over.
  • Start with your hands in the same position every time. If you need to reposition your hand between turns, do it the same way every time.
  • Don't memorize the letters. Focus on how your hands and fingers move, so it becomes muscle memory.
  • U and F moves are easiest with your index fingers. Try doing R U without repositioning your hand. It might feel awkward at first, but it soon gets faster than regripping.
Checkpoint
Step 8

Place the Edges

The Ua-Perm Algorithm

R U'RURURU'R'U'R'R'

This algorithm is called the "Ua-Perm". The edges it cycles trace a U shape.

How to use it

  1. 1. Look for a side that's already solved.

    No side solved? Do the algorithm once from any angle, and you'll have one.

  2. 2. Put the solved side in the back and do the algorithm, up to 2 times.

Did you solve the cube?

Frequently asked questions

How long does it take to learn to solve a Rubik's Cube?
Most people reach their first solve in under an hour with this guide, and solve from memory after a few more practice solves.
Do I need to memorize algorithms?
The first two layers are solved by understanding, with a couple of short inserts. The last layer uses four short algorithms you memorize.
Is this the fastest way to solve a Rubik's Cube?
It's the easiest way to learn. The steps grow directly into CFOP, the method most speedcubers use, so getting faster means upgrading steps, not relearning.
Which colour should I start with?
This guide starts with the white cross and solves the white layer first. Any colour works, but sticking with white keeps every step consistent with the pictures.