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Second Block Algorithms

Every algorithm for all 65 Roux second-block cases, ranked by how often top solvers actually use them.

What makes this database different

Pro usage counts how many reconstructed Roux solves inserted a second-block pair with an algorithm, counting both the front and back slot. Alongside it sits each algorithm's community vote count from SpeedCubeDB, so you can see where the crowd and the pros disagree.

A grip bar asks a different question of the same solves: how many were done one-handed. One hand rewards regrip-light, rotationless algorithms, so a fat pink slice means the algorithm suits one hand better than the two-handed mainstream picks it. Its header switches the whole table between both grips, two-handed only and one-handed only.

  • One-handed
  • Two-handed baseline

Alg lists repeat themselves: the same turns show up reordered, behind a different alignment, or just spelled a different way - a slice M written as r'R , a wide l written as x'R . Those all move the cube through exactly the same states, so we fold them into one row and add up their votes.

Mirrors are the exception: a left-handed version keeps its own row, because doing an algorithm on the other side is a genuinely different thing to learn.

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Plenty of these algorithms start by turning the case into an easier one and then solving that. Where they do, hovering the row (or tapping it, on a phone) marks the point its moves reach that case, so you can see the algorithm you already know inside the one you don't.

Ca, plain and then with its reduction marked
RU2R' URU'r'
RU2R'
Jb
URU'r'

Everything after the marker is that easier case's own solution - so a case you find hard reads as a short setup into one you have already learned. On this set 13 of the listed algorithms reduce into Jb alone. The markers only appear on the row you are pointing at, so the table itself stays still as you read down it.

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Grouping gives an algorithm a shape you can picture instead of a string you have to spell, and it exposes the family resemblances: algorithms built from the same trigger carry the same colour, so the one you already know gives you a head start on the next. The Rightie RUR'U' gets one colour, the sledgehammer R'FRF' another. Hover any box for its name.

RUR'
One trigger, whole: the pair goes in as a single motion.
RU'R'U RUR'
Two triggers back to back, with the turn that joins them.
RU2R'U' RUR'
A double to set the hold, then the insertion - one shape, not seven turns.

Cubers have always marked triggers by hand, in parentheses: F (R U R' U') (R U R' U') F'. The boxes are that convention drawn instead of typed, and they are worked out from the moves themselves rather than stored per algorithm - so every algorithm in the database has them, including the ones nobody ever bracketed.

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Second Block Overview

most-used last-slot algorithms for every case

Both on top
U2 Jb 56%
Ma 28%
Mi 11%
All 49 algs
100%
All 32 algs
U' Ma 100%
All 40 algs
U' Ma 36%
U2 Ma 18%
All 41 algs
98%
All 37 algs
U2 Mu 50%
20%
All 41 algs
U 92%
All 38 algs
U' Jk 43%
U' Jb 21%
U 14%
All 42 algs
Own slot
Mi 43%
Mi 29%
U' Jb 14%
All 47 algs
U Ma 67%
U' Ma 17%
11%
All 41 algs
U Mu 50%
Vi 17%
U Ma 17%
All 44 algs
U' Jb 80%
U' Jb 20%
All 38 algs
U2 50%
U2 38%
U' Je 13%
All 31 algs
U' 100%
All 36 algs
U2 78%
U2 11%
U 11%
All 43 algs
50%
50%
All 24 algs
33%
All 29 algs
Edge on the bottom
Ma 42%
U2 Jk 33%
All 43 algs
U2 Ma 75%
13%
All 37 algs
U 99%
All 23 algs
67%
Je 33%
All 17 algs
100%
All 18 algs
100%
All 13 algs
100%
All 17 algs