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Big Cube Algorithms

Choose a puzzle to study parity, centre and edge cases across the 4x4, 5x5 and 6x6.

4x4

The two states a 4x4 reaches that a 3x3 cannot, 24 cases.

25 cases · 18.4 avg moves · 169 pro uses

25
5x5

The 5x5 reduction endgame: last two centres and edges, 29 cases.

31 cases · 9.2 avg moves · 60 pro uses

31
6x6

The 6x6 endgame: last two centres, edges and wing parity, 35 cases.

35 cases · 9.4 avg moves

35
All algorithms 2x2 algorithms 3x3 algorithms
© 2026 SpeedcubeQuest · v1.0.227 - 2026-08-17 10:01 UTC
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