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EOLR Algorithms

Every algorithm for all 82 Roux EOLR cases, ranked by how often top solvers actually use them.

What makes this database different

Pro usage counts how often an algorithm appears in reconstructed solves by the world's fastest cubers, drawn from reco.nz and CubeRoot. Alongside it sits each algorithm's community vote count from SpeedCubeDB, so you can see where the crowd and the pros disagree.

A grip bar asks a different question of the same solves: how many were done one-handed. One hand rewards regrip-light, rotationless algorithms, so a fat pink slice means the algorithm suits one hand better than the two-handed mainstream picks it. Its header switches the whole table between both grips, two-handed only and one-handed only.

  • One-handed
  • Two-handed baseline

Alg lists repeat themselves: the same turns show up reordered, behind a different alignment, or just spelled a different way - a slice M written as r'R , a wide l written as x'R . Those all move the cube through exactly the same states, so we fold them into one row and add up their votes.

Mirrors are the exception: a left-handed version keeps its own row, because doing an algorithm on the other side is a genuinely different thing to learn.

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Grouping gives an algorithm a shape you can picture instead of a string you have to spell, and it exposes the family resemblances: algorithms built from the same trigger carry the same colour, so the one you already know gives you a head start on the next. The Rightie RUR'U' gets one colour, the sledgehammer R'FRF' another. Hover any box for its name.

M'U'M'U'M'
One shove repeated: the same M' U' pair, over and over.
MU'M'U'MU'M'
Alternating directions - the shape you feel as one motion.
M'U2M'U2MUM
Two doubles to set the slice, then the pair that closes it.

Cubers have always marked triggers by hand, in parentheses: F (R U R' U') (R U R' U') F'. The boxes are that convention drawn instead of typed, and they are worked out from the moves themselves rather than stored per algorithm - so every algorithm in the database has them, including the ones nobody ever bracketed.

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EOLR Overview

most-used algorithms for every case

Oriented
U2
U
All 3 algs
U 40%
40%
All 3 algs
Bottom 2
11%
U 11%
All 7 algs
U2
U2
All 2 algs
1 Top 1 Bot
U'
U'
All 2 algs
2 Top Adj
11%
11%
11%
All 7 algs
2 Top Opp
U
U'
All 2 algs
2 Top Adj 2 Bot
All 3 algs
2 Top 2 Bot
20%
10%
All 6 algs
Top 2 Front 2
4 Top
All 6