SpeedcubeQuest
  • Algorithms
    Beginner method
    • Ortega
    One-look last layer
    • CLL
    • EG-1
    • EG-2
    • LEG-1
    Twisty CLL
    • TCLL+
    • TCLL-
    CFOP
    • F2L
    • 2-Look OLL & PLL
    • OLL
    • PLL
    • COLL
    • WV
    • VLS
    • ZBLS
    • ZBLL
    Roux
    • Second Block
    • CMLL
    • Edge Orientation
    • 4x4
    • 5x5
    • 6x6
    • Algorithm search
  • Guides
    Learn to solve
    • How to Solve a Rubik's Cube
    • Beginner F2L
    • 2-Look OLL & PLL
    Reference
    • Rubik's Cube Notation
    • F2L Notation
    • Cubing Glossary
  • Trainers
    CFOP
    • Cross
    • OLL Algorithms
    • PLL Algorithms
    • COLL Algorithms
    • WV Algorithms
    • VLS Algorithms
    • ZBLS Algorithms
    • ZBLL Algorithms
    Roux
    • Second Block
    • CMLL Algorithms
    • Edge Orientation
    Recognition
    • OLL Recognition
    • PLL Recognition
    • Corner Deduction
  • Timer
  • More links
    • Reconstructions search
    • Solve Analyzer

COLL algorithms PDF

All 40 COLL cases on a printable sheet, with the case pictures and the algorithms reconstructed solves actually use - the most-used one first, then its main alternatives. Each one orients and permutes the last-layer corners in a single algorithm, leaving only the edges. Print it or save it as a PDF cheat sheet to keep next to your cube.

Back to the COLL algorithm database

Tip: in the print dialog choose Save as PDF as the destination. Turn on background graphics if the cube pictures look blank.

COLL algorithms - Corners of the Last Layer

speedcube.quest/algorithms/3x3/coll ยท 2026-08-17

  • T1 case
    T1
    R U2 R' U' R U' R2 U2 R U R' U RR U2 R' U' R U' R' U R U R' U R U2 R'R U R' U R U2 R' U' R U2 R' U' R U' R'
  • T2 case
    T2
    R' U R U2 L' R' U R U' LR U' R' U2 L R U' R' U L'R' U' R2 U R' F' R U R' U' R' F R2 U' R' U' R' U R
  • T3 case
    T3
    l' U' L U R U' r' F
  • T4 case
    T4
    F R U R' U' R U' R' U' R U R' F'x R' U2 R' D2 R U2 R' D2 R2 x'R U2 R' F2 R U2 R' U2 R' F2 R
  • T5 case
    T5
    r U R' U' r' F R F'
  • T6 case
    T6
    R' U R2 D r' U2 r D' R2 U' RR U' R2 D' r U2 r' D R2 U R'
  • U1 case
    U1
    R' U' R U' R' U2 R2 U R' U R U2 R'R U R' U R U2 R2 U' R U' R' U2 R
  • U2 case
    U2
    R' F R U' R' U' R U R' F' R U R' U' R' F R F' RF2 R U' R' U' R U R' F' R U R' U' R' F R F2F U R2 D' R U' R' D R2 F' R' U R
  • U3 case
    U3
    R2 D R' U2 R D' R' U2 R'
  • U4 case
    U4
    F R U' R' U R U R' U R U' R' F'R' F2 R U2 R U2 R' F2 R U2 R'
  • U5 case
    U5
    R2 D' R U2 R' D R U2 R
  • U6 case
    U6
    R2 D' R U R' D R U R U' R' U' RR' U2 R F U' R' U' R U F'R U' R' U' R U R D R' U R D' R2
  • L1 case
    L1
    R U2 R' U' R U' R' U R' U2 R U R' U RR U R' U R U2 R' U R' U' R U' R' U2 RR U R' U R U' R' U R U' R' U R U2 R'
  • L2 case
    L2
    R' U2 R' D' R U2 R' D R2R' U2 R U R2 D' R U R' D R2
  • L3 case
    L3
    R U2 R D R' U2 R D' R2R U2 R2 D' R U' R' D R2 U' R'
  • L4 case
    L4
    F R' F' r U R U' r'x' R U' R' D R U R' D' xR2 D R' U R D' R' U' R'
  • L5 case
    L5
    F' r U R' U' r' F RF R U' R' U' R U2 R' U' F'
  • L6 case
    L6
    r U2 R2 F R F' R U2 r'F R U R2 F R F' R U' R' F'R' U' R U R' F' R U R' U' R' F R2
  • H1 case
    H1
    R U2 R' U' R U R' U' R U' R'R U R' U R U' R' U R U2 R'R' U2 R U R' U' R U R' U R
  • H2 case
    H2
    F R U' R' U R U2 R' U' R U R' U' F'
  • H3 case
    H3
    R U R' U R U L' U R' U' LR' F' R U2 R U2 R' F U' R U' R'
  • H4 case
    H4
    F R U R' U' R U R' U' R U R' U' F'R U' L' U R' U' L R U' L' U R' U' LR U R' U y' R' U R U' R2 F R F' R
  • Pi1 case
    Pi1
    R U2 R2 U' R2 U' R2 U2 R
  • Pi2 case
    Pi2
    R U' L' U R' U' L U' R U' L' U R' U' LF U R U' R' U R U' R2 F' R U R U' R'L' U R U' L U R2 U' R U' R' U2 R
  • Pi3 case
    Pi3
    F U R U' R' U R U2 R' U' R U R' F'R' U' F' R U R' U' R' F R2 U2 R' U2 R
  • Pi4 case
    Pi4
    R U R' U' R' F R2 U R' U' R U R' U' F'
  • Pi5 case
    Pi5
    R U' L' U R' U L U L' U LL' U R U' L U' R' U' R U' R'
  • Pi6 case
    Pi6
    R U2 R' U' F' R U2 R' U' R U' R' F R U' R'R2 D' R U R' D R U R U' R' U R U R' U R
  • S1 case
    S1
    R U R' U R U2 R'R' U2 R U R' U R
  • S2 case
    S2
    R U R' U R2 D R' U2 R D' R2L' U2 L U2 R U' L' U L R'R U R2 F' R U2 R U2 R' F R U' R'
  • S3 case
    S3
    R2 F R U R U' R' F' R U' R' U RL' R U R' U' L U2 R U2 R'R2 D' R U2 R' D R2 U R' U R
  • S4 case
    S4
    R U R' U' R' F R F' r U R' U R U2 r'F R' U2 R F' R' F U2 F' RR2 D' R U' R' D R U' R U R' U R
  • S5 case
    S5
    R U' L' U R' U' L
  • S6 case
    S6
    R U R' U L' U R U' L U2 R'F' R U2 R' U2 R' F2 R U R U' R' F'
  • aS1 case
    aS1
    R' U' R U' R' U2 RR U2 R' U' R U' R'L' U' L U' L' U2 L
  • aS2 case
    aS2
    R2 D R' U R D' R' U R' U' R U' R'R' U' R U' R' U R' D' R U R' D R2R' U2 F' R U R' U' R' F R2 U R' U R
  • aS3 case
    aS3
    R L' U' L U R' U2 L' U2 LR U R' F' R U2 R' U2 R' F R2 U' R'R' U' F' R U R' U' R' F R2 U' R' U R
  • aS4 case
    aS4
    R' U' R U' R2 D' R U2 R' D R2R' U' R U R' F R U R' U' R' F' R2R U2 R' U2 L' U R U' R' L
  • aS5 case
    aS5
    L' U R U' L U R'R' U L U' R U L'
  • aS6 case
    aS6
    R D R' U R D' R' U2 R' U' R U2 R' U' RR' U' R U' L U' R' U L' U2 RL' U R U' L U2 R' F' R U R' U' R' F R2 U' R'

40 cases. Each case lists the algorithms its COLL database card shows, most-used-in-real-solves first. Want move counts, usage over time and community votes? That's on the database page.